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Old Jun 26, 2010, 06:07 PM // 18:07   #1
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Default Cap Aneurysm

It to powerfull since you can use mind wrack e-surge and Energy burn to drain fast and Aneurysm to give it all back and drain again. It's simple spamming going with massive dmg and mostley against eles going +300 dmg. I have been running it sometimes and (well its well known mesmers are for now the yearly OP chars) Its dmg is way to high for a non-elite 5 sec recharge 5e cost skill. Make a cap for like 80 dmg or so.
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Old Jun 26, 2010, 06:19 PM // 18:19   #2
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PvE, PvP, or both?
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Old Jun 26, 2010, 06:30 PM // 18:30   #3
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PvP for sure and maybe PvE since some PvE bosses have use energy pools
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Old Jun 26, 2010, 07:07 PM // 19:07   #4
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It's supposed to max out at ~30ish energy aka 90 damage. (plus 24 if mind wrack.) Unless it's bugged, it should already be capped and numbers around 300+ damage impossible.
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Old Jun 26, 2010, 07:17 PM // 19:17   #5
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The numbers he is talking about only happen VS pve elementalists. Its not that bad in PvP, esp where the constant Drain/refill cycle can possibly mean wasting the time of the Mesmer itself.
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Old Jun 26, 2010, 07:21 PM // 19:21   #6
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Quote:
Originally Posted by FoxBat View Post
It's supposed to max out at ~30ish energy aka 90 damage.
I'm pretty sure that's the cap for energy lost by adjacent foes - I've definitely hit a player in Aspenwood for well over 200.
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Old Jun 26, 2010, 07:41 PM // 19:41   #7
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Originally Posted by zelgadissan View Post
I'm pretty sure that's the cap for energy lost by adjacent foes - I've definitely hit a player in Aspenwood for well over 200.
Yea, that will happen in that format. Generally anyone where protting players wont be #1 priority...and playskill usually a bit lower.
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Old Jun 26, 2010, 09:06 PM // 21:06   #8
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I actually like it when people use aneurysm, whenever facing an edenial mesmer, I'm ALWAYS in my low set whenever possible so it's pretty much free energy(one patient will negate the damage taken).

Taken in a high set, it can be deadly but that's the risk you take - rewards skillful use.

I can see your viewpoint but I don't think it's in need of a tweak.

/notsigned
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Old Jun 26, 2010, 11:38 PM // 23:38   #9
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Well if they want to give a class a skill that can do 200 odd damage in one hit then they should remove the caps from skills for other classes to even it up
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Old Jun 27, 2010, 12:07 AM // 00:07   #10
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The trick with Aneurysm though is that there is major timing with it in order to get a kill. If you don't kill that Ele then you just replenished their energy pool. I really like what the Test Krewe did with it. You can mindlessly spam it if you wish, but if you don't use it right, your team can really pay for you doing that. I don't really think it is that big of an issue, and I would rather more skills end up like this one actually. You have to build your bar around Aneurysm to get the effects that you are talking about OP, and then you have to execute it properly. Shouldn't that type of play be the goal of the dev team?

/unsigned
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Old Jun 27, 2010, 01:15 AM // 01:15   #11
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Gotta love it in RA, pretty much keeps my energy full when I'm on a monk. No change please!
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Old Jun 27, 2010, 03:14 AM // 03:14   #12
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It's a mere 90 damage in exchange for filling monk's entire energy to the tip top... This is OPd? Wow, urbaed! It takes skillful usage just to even score a kill, and in an 8v8 there's usually a 2-3 healing/support backline to cover an ally suffering a mind surger e-denier. If the spikee survives 90 damage and isn't spiked out, he's left with full energy. How is that overpowered? I think the op is either trolling, or mentally challenged.
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Old Jun 27, 2010, 04:38 AM // 04:38   #13
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Nono, go ahead and cap it. This way I can get all my energy back and sacrifice only 80 hp for it XD.
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Old Jun 27, 2010, 06:12 AM // 06:12   #14
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This skill is horrid in PvP. It doesn't require a cap at all, because anyone who brings it in PvP is a free super BiP necro for your monks!

In PvE... meh, who cares? It returns said monster's energy to 100%, meaning they can spam their 20 attribute bullshit on you again! PvE isn't balanced, you are fighting level 28-32 monsters. Any extra damage is appreciated...

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Old Jun 27, 2010, 08:41 AM // 08:41   #15
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Pointless in PvE, since all foes have absurdly high energy regen, even Warriors, which for some reason have at least 50 energy (tested with Mind Blast) at all times.
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Old Jun 27, 2010, 12:46 PM // 12:46   #16
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The fact that you meet mesmers that can't use it properly doesn't mean the skill is bad. And energy draing in PvP isn't that hard. But after doin dmg to a monk and the give him all his energy followed by power leak and spike leads most bad monks to dead since they use there skills after it. with some decent timing you can shut down anyone and lets face it eles are easy to rupt and with there energy pool they can be dealt 200+ dmg every 15 sec
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Old Jun 27, 2010, 08:55 PM // 20:55   #17
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It only affects eles greatly, and besides, mesmers were built to be annoying with these sorts of skills. That is what makes mesmers so good. There is no point moaning that mesmers are too good for you-you should just try to restore your energy as much as possible with the attunement skills, or SF+Glowing glaze, so damage is reduced. If you are really annoyed, just become a mesmer. Like i should be doing.
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Old Jun 27, 2010, 08:57 PM // 20:57   #18
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Quote:
Originally Posted by jazilla View Post
The trick with Aneurysm though is that there is major timing with it in order to get a kill. If you don't kill that Ele then you just replenished their energy pool. I really like what the Test Krewe did with it. You can mindlessly spam it if you wish, but if you don't use it right, your team can really pay for you doing that. I don't really think it is that big of an issue, and I would rather more skills end up like this one actually. You have to build your bar around Aneurysm to get the effects that you are talking about OP, and then you have to execute it properly. Shouldn't that type of play be the goal of the dev team?

/unsigned
^ This.

Also, hate to nitpick, but you can't exactly /unsign something you haven't /signed already. Just sayin'.
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Old Jun 28, 2010, 11:25 AM // 11:25   #19
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Originally Posted by Sirius Bsns View Post
It's a mere 90 damage in exchange for filling monk's entire energy to the tip top... This is OPd? Wow, urbaed! It takes skillful usage just to even score a kill, and in an 8v8 there's usually a 2-3 healing/support backline to cover an ally suffering a mind surger e-denier. If the spikee survives 90 damage and isn't spiked out, he's left with full energy. How is that overpowered? I think the op is either trolling, or mentally challenged.
failing troll

Your going out from one format and a 1 vs 8 team. The fact you can't see the full potency of a skill completely fails your comment and yes it needs some skill to actualy kill someone. Even if it doesn't fit in your 1,2,3 crap miss need spam again when recharged.

+300 dmg for a single skill non-elite in any PvP format is OP. A decent monk uses a low energy set against e-denial and with proper skill use you drain that energy again in mere seconds including dmg. Either your trolling or mentally incapable of see the tree behind the forest

Quote:
Originally Posted by jazilla View Post
The trick with Aneurysm though is that there is major timing with it in order to get a kill.
There is? Mind wrack show a empty energy bar so you can max your dmg and Ele's keep there own energy low. It's more that you have to pay attention what happens around you.

Quote:
Originally Posted by jazilla View Post
If you don't kill that Ele then you just replenished their energy pool.
Eles are easy to rupt take E-surge + mind wrack + Power Leak and your draining +30 energy +the energy cost of the rupted skill. Thats -35 (since there is some regen) 105 dmg and Aneurysm only recharge 5 sec meaning you can use it again or wait to drain another time and increase the dmg. A ressed ele has 25% energy and instantly uses skill making him low. Now you do +250 dmg and haven't even used any draining skill yet
Quote:
Originally Posted by jazilla View Post
I really like what the Test Krewe did with it. You can mindlessly spam it if you wish, but if you don't use it right, your team can really pay for you doing that.
And if a monk has a good build but doesn't use it proper you whole team suffers to thats how this game works

Quote:
Originally Posted by jazilla View Post
I don't really think it is that big of an issue, and I would rather more skills end up like this one actually. You have to build your bar around Aneurysm to get the effects that you are talking about OP, and then you have to execute it properly.
Yeah I really like to see more skills doing +300 dmg. Love to see a enter battle and the first team using a skill wins.

Last edited by To Chicken To Die; Jun 28, 2010 at 11:38 AM // 11:38..
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Old Jun 28, 2010, 02:05 PM // 14:05   #20
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nothing wrong with the skill
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